













































































Native iOS and Android apps with platform-specific optimizations — not a one-size-fits-all approach
Full access to device features: camera, GPS, biometrics, sensors, and push notifications
Real-time messaging and push notification infrastructure built to scale
CI/CD pipelines for automated testing, builds, and store deployment
Cross-platform development with React Native or Flutter when the project calls for it
Offline-first architecture with reliable data sync — works without a signal, updates when it returns
App Store and Google Play submission support — store assets, review compliance, and approval handling
Analytics integration and performance monitoring from day one, not as an afterthought
We map out the product before writing a single line of code. This means defining the core user flows, choosing between native and cross-platform based on your actual requirements, scoping the backend integrations, and identifying the technical risks early — not after the first sprint.
Deliverables:
Product requirements document (PRD)
Platform recommendation (native vs cross-platform) with rationale
Technical architecture overview
API and backend integration map
App Store / Google Play account and compliance checklist
Project timeline with milestones
Mobile UI follows different rules than web. We design with platform conventions in mind — Apple HIG for iOS, Material Design for Android — and produce high-fidelity screens and interactive prototypes before development starts. Every gesture, transition, and edge case state gets documented.
Deliverables:
High-fidelity UI screens for all key flows (iOS and/or Android)
Interactive prototype in Figma
Platform-specific component library
Gesture and animation specification
Developer handoff package with assets and specs
Two-week sprints, each ending with a testable build on real devices. You get a working app in your hands every two weeks — not a progress report. The backlog is visible, velocity is tracked, and blockers get flagged the day they appear, not at the end of the sprint.
Deliverables:
Testable build after each sprint (TestFlight for iOS, Firebase App Distribution for Android)
Sprint demo and written summary
Updated backlog and velocity report
Code review logs
Backend API documentation (if applicable)
Before submission, we run a full QA pass across real devices — not just simulators. This covers functional testing on multiple OS versions, performance profiling, battery and memory usage, offline behavior, and edge cases that App Store reviewers actually check for. We handle the submission and monitor the review process through to approval.
Deliverables:
Device compatibility test report (iOS and Android matrix)
Performance profiling results
Crash-free rate baseline
App Store and Google Play submission
Review response handling if rejected
Post-launch monitoring setup
Separate native apps for iOS and Android with platform-specific performance.
When performance, platform integrations, or complex animations are non-negotiable, native is the right call. We build separate Swift/Kotlin codebases optimized for each platform — not compromises.
Best for: Performance-critical apps, hardware-intensive features, complex animations, financial or healthcare products with strict compliance requirements.
Separate iOS (Swift) and Android (Kotlin) codebases
Full platform-specific UI following Apple HIG and Material Design
Native access to all device APIs
CI/CD pipeline for both platforms
App Store and Google Play submission
30 days post-launch support
One codebase for iOS and Android using React Native or Flutter.
When speed to market and budget matter more than platform-specific nuance, cross-platform is the smart choice. React Native or Flutter — we recommend based on your stack and product requirements, not our preference.
Best for: MVPs, content-driven apps, startups validating an idea, teams with an existing React or Dart ecosystem.
Single shared codebase (React Native or Flutter)
Platform-adapted UI for iOS and Android
Access to native device APIs via plugins
CI/CD setup for both stores
App Store and Google Play submission
30 days post-launch support
Full-time mobile engineers for ongoing development and feature releases.
A dedicated team of mobile engineers embedded in your product workflow — shipping features, fixing bugs, and maintaining both platforms continuously. Scales up or down with 30 days notice.
1-5 senior mobile engineers (iOS, Android, or cross-platform)
Sprint-based delivery aligned to your roadmap
Daily communication via Slack and video
Transparent velocity tracking and reporting
App Store review management and release coordination
Team scales based on roadmap needs
All projects are scoped individually. Platform choice, number of screens, backend complexity, and third-party integrations affect the final cost. Get in touch and we'll give you an honest estimate based on what you're actually building.
A cross-platform MVP with core features runs $15,000-$35,000. A native app for both iOS and Android with custom backend, third-party integrations, and a polished UI sits between $40,000 and $120,000+.
The biggest cost variable is backend complexity — what the app connects to, how data is stored and synced, and whether you need real-time functionality. A clear product brief before scoping saves significant budget on both sides.
Native (Swift for iOS, Kotlin for Android) gives you the best performance, full access to platform APIs, and the most control over UX. It's the right call for apps with complex animations, hardware-intensive features, or strict compliance requirements like fintech or healthcare.
Cross-platform (React Native or Flutter) gets you to market faster with one shared codebase. It covers 90% of use cases well and costs significantly less. For most MVPs and content-driven apps, cross-platform is the pragmatic choice.
We'll tell you which makes sense for your specific product — not push you toward whichever is easier for us to build.
A cross-platform MVP takes 10-16 weeks from kickoff to App Store submission. A full native product for both platforms runs 4-8 months depending on backend complexity and feature scope.
The most common delay isn't development — it's App Store review. Apple's review process takes 1-3 days on average but can take longer for first submissions or rejections. We build this buffer into every project timeline.
Yes, from start to finish. We prepare all required store assets — screenshots, preview videos, app descriptions, keywords — ensure your app meets both stores' technical and content guidelines, and manage the submission process.
If the app gets rejected, we handle the response and resubmission. App Store rejections are common and almost always fixable — we've been through it enough times to know what reviewers look for.
Yes. Offline-first architecture means the app works fully without a network connection and syncs data when connectivity returns — without conflicts or data loss.
This requires deliberate architectural decisions from the start: local data storage, sync conflict resolution logic, and queue management for actions taken offline. It's significantly harder to add after the fact, which is why we plan for it in the discovery phase if it's a requirement.
React Native makes sense if your team has existing JavaScript or React experience, or if you're building a content-driven app where performance demands are moderate.
Flutter is the better choice for apps that need pixel-perfect custom UI across both platforms, or where animation and visual richness matter. Dart has a steeper learning curve but Flutter's rendering engine gives you more control over exactly how things look and move.
We work with both and will recommend based on your product, not our team's preferences.
Yes. Before we touch anything, we run a technical audit — reviewing the codebase, architecture, dependency status, and test coverage. We identify what's stable, what's fragile, and what needs to be replaced before adding new features.
Most inherited codebases have at least one area that needs immediate attention. We'll be direct about what we find rather than discovering it mid-sprint.
We test on real devices, not just simulators. Our QA process covers a matrix of iOS versions (last 3 major releases) and Android versions (last 4), across different screen sizes and manufacturers.
For each release we run functional testing, performance profiling, battery and memory usage checks, and offline behavior validation. Crash reporting is integrated from the first build so issues surface in testing, not in production reviews.
© 2026 Basmar Software. All rights reserved.